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Naturally, there’s more to it, as your explorations reveal a mystery Medusa plague threatening the local Pokémon villages. Thrust into a circle of life, more vicious than a realistic version of the Lion King. A quick personality test determines the best possible Pokémon for you (in my case, it would have been a Slowpoke but I was informed that such an option wasn’t available at the beginning), a possible partner (Again, I decided to go with a Pikachu pal that I named Gavichu) and off you go. You’re living the ultimate Furry dream, having found yourself waking up not in your usual frail human body but as a Pokémon instead. It’s a monumental task, to balance a lengthy dip into a death-trap dungeon while keeping the vibrant spirit of Pokémon alive.īut on that front, Pokémon Super Mystery Dungeon is a deviously difficult winner.įor the uninitiated, Pokémon Super Mystery Dungeon keeps the plotline simple. Proper challenges have been an afterthought, a crippling problem when your audience happens to delight in the sadomasochistic thrills of finding the right path through a labyrinthine gauntlet and seeking that crucial balance of flow and crawl for better rewards. They’ve always been the black sheep of Pokémon games however, and that includes Pokémon Snap. Despite it sounding like a red room extension from a 50 Shades of Grey novel, Mystery Dungeon games have been going strong for over ten years now, first popping up on the humble Nintendo DS back in 2005.
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There’s almost as many Pokémon games these days are there individual pocket monsters, with some ideas sticking and others being quickly forgotten after launch.Īnd then there’s the Mystery Dungeon franchise within Pokémon. Card games, three dimensional arena battles, photographic safaris and on and on the list goes. For a franchise built on hyper-quick RPG battles and constant poaching of prime species, Pokémon is a surprisingly malleable platform for other genres.